Code 2.0

posted by chip on Friday, the fourth of April 2008, at eleven at night
I've revamped the code section of my site. It looks the same, but there is magic going on behind the scenes that makes it easier for me to manage. The upshot is that with minimal effort, I'll be able to add the neglected projects that have been languishing on my hard drives unpublished. I've already added one, swarmDS; more on that in a bit.

You may have noticed that I removed the Information and Deprecated sections. My game tutorial, "How to Make Games Without Really Trying," has long since been a stale project, so it's been officially shelved. The other thing, "Bytex64's Scale of Looking Like a Complete Doofus," was pointless. Both projects in the Deprecated section have been banished to /dev/null, never to be seen again. An old, never officially published Processing project, RealTree, has been moved over to the Dominion of Awesome Hacks site.

All sections in /code/ have now been RSS-ified. There is a feed for the index, which will alert you to new projects, and a feed for each project which will alert you to new releases.

I mentioned git in my last post, and with a bit of bodging on Dreamhost, I've set up a git repository for my medium to large-sized projects. Projects that have a git repository will show this in their project page, and link to the associated gitweb summary.

My newly uploaded project, swarmDS, is a port of swarm.3 to the Nintendo DS. It's not official in any way, so you will need the requisite homebrew hacker hardware to try it out. It may work in an emulator; I haven't tried all of them. By utilizing the features of the hardware, I was able to get the DS running 1000 pixels on its tiny 66MHz ARM9, and with the touchscreen, it's a fun little toy. :)

reply

All content printed on 100% recycled internet memes.